Infernoid Antra
FIRE 2

Infernoid Antra

  • Archetype:
  • Infernoid

  • ATK:
  • 0

  • DEF:
  • 2000

  • View:
  • 4100




Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: Medium
53± 8/ 100
Power Score
Intrinsic 52
Deck 54

Infernoid Antra — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 51.7 · Deck: 53.5 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Starter / Combo enabler

Why it scores here

Antra is a 0-ATK, 2000-DEF Level 2 body whose value is its conditional hand Special Summon (banish another Infernoid from hand or GY, with the Level/Rank cap of 8) and two once-per-turn effects: a bounce of one face-up card and a tribute-cost GY banish on the opponent's turn. The score comes from reliable access inside the Infernoid shell (400 of 400 decks, 100% partner co-occurrence with the core Infernoid bodies) and modest tempo interaction, not from its stats. No combo boards were supplied, so the combo and conversion axes rest on text alone and stay low; the self-restriction (no Normal Summon/Set, needs a second Infernoid) costs a little deck value.

Axis scores

Axis Score Evidence
Accessibility 62 Hand Special Summon needs another Infernoid in hand or GY, and the 400/400 deck inclusion with top partners at 96-100% shows that fodder is almost always present in this shell (observed; the Level/Rank cap is text-only, inferred).
Combo & Conversion 35 Text gives a 0-ATK body plus a bounce, so it builds little on its own; no combo examples or power_index were supplied (inferred from text).
Resource Economy 40 The opponent-turn GY banish costs a tribute, so it is roughly a 1-for-1 exchange with no card advantage or refuel in the text (verified from card text).
Effect & Interaction 55 A once-per-turn bounce of a face-up card and a Quick Effect GY banish give soft, tempo-level disruption that is not true removal (verified from card text).
Material Utility 40 A Level 2 Fiend with FIRE attribute can serve as a generic low-level material, but no material stats were supplied, so the value is inferred and kept modest (inferred).
Resilience & Flexibility 55 Two separate once-per-turn effects working from hand, GY and field give some redundancy across zones and turns, but the body is 0 ATK and easy to ignore (inferred from text).
Deck-Building Efficiency 55 Typical copies run 1-2 with no garnets, but the Infernoid-only summon condition is a mild restriction, and inclusion is entirely archetype-driven (observed from usage_statistics and decks_evidence).

Calculation

Weight profile: 0.7 Board breaker / Going-second + 0.3 Starter / Combo enabler. Intrinsic ≈ 51.7, Deck ≈ 53.5, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable hand Special Summon inside the Infernoid shell, since the core Infernoid bodies are present in nearly every deck
  • Two once-per-turn effects, one of which is a Quick Effect usable on the opponent's turn for GY disruption
  • Simple, cheap, and redundant within the archetype

Weaknesses

  • 0 ATK and a conditional summon make the body easy to ignore on board
  • The tribute-cost GY banish is roughly even and gives no card advantage
  • No combo evidence was supplied to confirm a strong starter or payoff role

Counters / choke points

  • Negation or hand traps that stop the Special Summon or the bounce
  • Opponents with no face-up targets for the bounce, or boards that are already set up

Best use

Board breaker / Going-second, with a secondary Starter role for hand Special Summons. Decks: Infernoid. Suggested copies: 2.

Evidence & gaps

  • Verified: Hand Special Summon condition: banish 1 Infernoid from hand or GY, total Levels/Ranks of effect monsters 8 or lower; Once-per-turn bounce of one face-up opponent card; Once-per-turn opponent-turn Quick Effect: Tribute 1 monster to banish 1 card in the opponent's GY; ATK 0, DEF 2000, Level 2, FIRE Fiend
  • Observed: Present in 400 of 400 sampled decks, 204 of them in the Infernoid archetype, with 1.83 average copies; Top partners (Infernoid Devyaty, Infernoid Decatron, Infernoid Onuncu) co-occur in 99-100% of decks; usage_statistics shows 57-86% inclusion across Infernoid archetype variants with typical copies 1-2
  • Inferred: Bounce and GY banish are tempo-level rather than true removal; Generic low-level material value, since no material stats were supplied; Resilience is moderate because the two effects are spread across zones and turns
  • Data gaps: No combos supplied, so combo conversion, starter/material/payoff shares, and power_index are text-only inference No banlist token, so 3-copy legality is assumed No material or Level/Rank-cap usage data, so material_utility and the summon cap are inferred from text Guide evidence is a single general archetype overview without card-specific ruling detail











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